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Jihui Digital Salon
September 30, 2005 - June 2006 @ 6pm
The monthly Jihui Digital Salon, founded in 2000, features discussions
presentations by new media artists as a gateway to digital art, furthering
the dynamic dialogue between the academic and the art world. The digital
salon is aimed at promoting understanding of new media arts, supporting
emerging artists, and exploring the rapid paradigm shifts brought about
digital technologies. All discussions are recorded and subsequently
at the project website.
agent.netart is a collaboration on public programs organized by the
Initiative and Intelligent Agent. agent.netart is made possible by generous
support from the Digital Design Department and Parsons Design Lab of
School of Design and from the Rockefeller Foundation. Presented by
Christiane Paul and Zhang Ga. (http://agent.netart-init.org)
jihui - Digital Salon
Chelsea Art Museum
556 West 22nd Street
New York, NY 10011
Shu Lea Cheang
click here for video
Shu Lea Cheang will discuss "BabyLove," the second installment
"Locker Baby Project," in the context of her work. "BabyLove,"
view at the Chelsea Art Museum, is a mobile wifi installation that consists
of 6 large size teacups -- auto-mobile units modeled after teacup rides
found on old-time playgrounds -- with 6 "clone babies." The
inspired by Ryu Murakami's novel Coin Locker Babies, are each adorned
locker key, an LED display with a random locker number and wifi connection.
Love songs uploaded by the public via the Web are coded as "memory
emotion" (ME) data for the clone babies and can be retrieved and
museum visitors who take a teacup ride with the baby clones. Navigating
teacup, visitors shuffle and rearrange the love songs in the baby engine
through their choice of direction and the variation of speed. Mixing
nostalgia for a seemingly simpler age with network technologies, "BabyLove"
explores the Internet's impact on cultural practices.
Ken Feingold will discuss his recent works involving computer-generated
performances, including new works not yet shown in New York. These pieces,
which the artist refers to as "cinematic sculptures," often
extremely realistic, speaking animatronic human heads that talk and
to viewers. The listening and speaking figures - digitally and pneumatically
activated silicone portraits - explore the unpredictability and complexity
that language and mind create between people.
"Body, Space and Cinema"
Scott Snibbe presents recent works that explore interaction
cinematic projections and viewers' bodies along with his most recent
"Blow Up," which amplifies human breath as a large field of
discusses the philosophical divide between language and visceral perception
that motivates his creation of interactive media art. Working with
technologies at the forefront of contemporary research including computer
vision and synthetic touch, Snibbe explores how a minimal intrusion
technology can provide insight into the nature of observer's minds and
sense of self. Works shown will range from large-scale body-centric
installations to interactive sculpture and screen- and web-based interactive
Cory Arcangel will be discussing his recent works and collaborations,
well as future projects, including the music group Van Led, a self-produced
version of MTV cribz, and various assorted computer hacks. His presentation
will include topics as varied as Simon and Garfunkel, google, Biggie
AOL IM, and homemade video games.
Julia Heyward and Toni Dove will present and discuss issues
their interactive movies. Heyward is currently working on two interactive
works that form a triptych with her previous interactive DVD "Miracles
Reverse," entitled "Nothing Random Access Memory." The
explores subjective and collective memory with a focus on trauma. Toni
will examine how characteristics of consciousness can inform responsive
narrative structures through analysis of her current work in progress
"Spectropia," a time travel drama that uses the metaphor of
possession to investigate subject, memory, history.
Joachim Sauter will discuss the groundbreaking work that he has developed
part of the art collective and company Art+COM (http://www.artcom.de),
of the leaders in the field of interactive applications. Founded in
a group of artists, designers, scientists, and technicians, Art+Com
committed to the future of new media and realizes ambitious, custom-tailored
applications in the field of information and communication technologies.